Choose an interesting topic and create an app using gamification.
Approach
Research interesting topics and identify a suitable target audience. Create a mood board that aligns with the topic and target audience. Look for engaging elements that can be used as gamification elements.
Results
A clickable prototype of a planning app for high school students. By doing your homework or completing other tasks, you can earn badges and display them on your profile.
Client
Mediacollege Amsterdam
Target audience
High school students
Programs
Services provided
Research, corporate identity, name/logo, and prototype